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Above: Von and his handiwork. Illustration
and graphic by Von Glitschka.
Interview by Mike Buchheit
ucid. A
word perhaps overused by everyone from wine testers to movie critics.
However, there’s no avoiding the timeworn adjective when viewing
the work of designer/illustrator Von Glitshka. Spend
any time at all talking to the unassuming father of two from Salem,
Oregon, and you’ll find that his approach is mirrored by his
personality — half
creative professional and half class clown. Von’s
clients over the years have ranged from IBM to Volcanic Roasters.
A self-described
workaholic, Von seems caught off guard when asked what he does when
not on the clock. After a long pause he confesses that he’s
working with a Pacific Rim manufacturer to develop a self-promotional
pack of trading cards and gum (for the generation whose cartoons were
interrupted by Watergate hearings; think “Wacky Packages”).
Q:
Tell me about your background, were you formally trained in design?
A: Yeah, I went to the Seattle Art Institute back
in the mid-80s, and then got my start as a graphic designer and art
director. In the early 90s I started getting promo pieces from a Toronto-based
art rep and it dawned on me one day that “hey, I should
get a rep!” I contacted them and they kind
of did the “thanks, no thanks” thing, and asked
for more samples. I didn’t really feel the need to prove what
I knew I could do to them so I kind of dropped it. About a month later
they asked for more samples again. I pulled some old illustrations
I had, re-colorized them, and sent them off. They liked them, and
I ended up signing with their firm and they represented me
for about five years. In 2001, right before the dot.com
crash, I was unhappy with their change in ownership and decided
to jump ship and run my own business.
Q: You’ve got a pretty eclectic list of clients—from
the Wall Street Journal to Crazy Shirts of Hawaii—do you do
all your own promotion now?
A: Yeah, which is mostly postcards and
e-lists to art directors, which is how I’ve landed
a few of the biggest jobs I’ve ever taken on. Most of the
work I get these days is by word of mouth.
Q: Describe your niche in the marketplace.
A: I package myself primarily as a creative outsource for
larger agencies, I’ve done a lot of work for larger
ad and design firms over the past couple of years. They can just
dump a project on my plate and I just take the ball and run. I
make them look good, and I like the work.
Q: I noticed some cool logos on our Website, tell me about
that end of your biz.
A: Logo development has become my real bread and
butter, say, 50% of my overall work, because the
illustration market has tanked over the past few years.
Q: How so?
A: Well, everyone attributes it to 9/11, but it
really started back during the collapse of the dot.com craze. I
had about six publications that were giving me work on a monthly
basis go under overnight. The Industry Standard is a good
example. In its heyday it was about an inch thick. I could see the
writing on the wall when advertising revenue started to dry up and
it slowly dropped down to a third of an inch and then started relying
on stock illustration, which is a vicious cycle
all its own. It kills original work—like “feeding
off the dead.” In general, where I used to get two to three
illustrations a week, now I’m lucky if I get one a month.
Q: Any other factors in the shriveling illustration market?
A: Also, Getty 1 has taken almost
every independent creative resource that have to do with stock and,
like the Borg, has bought every one and they’re flooding
the market with stock. Some of it isn’t bad, but the
more companies use that to stay under budget the less they farm out
to independent illustrators.
Q: Back to your logo work, describe how a typical job plays
out.
A: I get a lot of referrals from larger
agencies with whom I’ve established a relationship
over the years. If you’re a client that comes to me I’ll
first get some upfront information just so I can give you a quote.
If you approve the quote I give them a copy of an excellent article
from Inc. magazine that tells them what a logo can do for
their business. I have them read that first and then fill
out a creative brief and then give them a graphic
that shows the process I use to develop a logo. This helps
take the guesswork out of the process from their perspective and
they know what to expect at any given stage. Some might think I’m
a control freak, but I give them three options when I’m doing
a logo and one of my rules is to not let them suggest I take
the type from number three and put it with the mark on number one. (Download Von's
PDF forms from his Website.)
Q: They can’t mix and match, huh?
A: Yeah, no “Frankensteining.”
Q: I really like the icons you have on your Website, where
do you come up with your ideas?
A: If you're referring to the "Avatar" icons,
those were from just doodling on my screen in Photoshop. I’m
not sure where they came from. That was when I first started, I kind
of went gangbusters in a two month period once I figured out the
whole world of icons.
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Above: Detail from Diablo,
© Von Glitschka.
Slideshow |
Q: Are you a face person?
A: My favorite thing to do when I go to Disneyland,
or any public place, is to just watch people. A friend and I used
to sit in the cafeteria in college and try to spot people that look
like some celebrity.
Q: Are your illustrations always rendered digitally?
A: Yes. I always work out my concepts and final sketches outside
the box (computer) using pencil on vellum. Then scan
it in and use that as a template to
build from in FreeHand MX. I rarely make on the fly revisions
as I build because I try to work out those details before I ever
touch my mouse. I still enjoy traditional painting but
the time frames I work under don't allow me that luxury for my
day to day work, so I've continued to expand my work into the
digital realm.
Q: What went into that decision?
A: It wasn’t until about three years ago
that I started messing around with anything Web-related. I was
your typical analog print designer, anything Web-related
kind of scared me.
Q: What made you take the plunge?
A: The illustration market dropped off, and I
finally had the time to learn new software. I
love it now. It was just a matter of getting over that
hump. There’s still parts of Web design that annoy me. It’s
like the never-ending project. You can work on a print brochure
for a client, and once it’s done it’s done. With the
Web it’s like it’s never done. It’s always open-ended.
You don’t have that finality with a client. In terms of
my own site I like it because you can always improve stuff. It’s
a give and take.
Q: Is your studio in your home?
A: Yeah, it’s a separate space
on the second floor about the size of a two-car garage.
Q: What do you have on your walls at home?
A: Enough (laugh). My wife won’t
let me hang my paintings downstairs.
Q: You do brushwork?
A: Yeah, but just for me.
Q: Do you have the discipline to stay out of the studio
when the workday is over?
A: No. Much to my wife’s chagrin. But I’m
not always working. I might be online battling the enemy in Medal
of Honor or something (laugh).
Q: Any downside to working at home?
A: The biggest thing I don’t like about
running my own business is dealing with software.
In terms of the machine and the hardware I rarely have problems.
But software is another story. Like this morning for example. I
have been using Freehand since ’91 and I’m here to
tell you that Freehand 10 and 11 have caused me a lot of problems
work flow wise. They’ve been very buggy. I wasted four hours
today troubleshooting only to find that one little brand new font
I had just loaded was corrupt. Fortunately I have a two good friends
that are Apple and Mac techs respectively, and I can just call
them and they can tell me how to fix it.
Q: What was your most rewarding project in the past few
years?
A: There’s an illustrative style I’ve
always been wanting to develop more, and about a year and a half
ago this guy called me and asked if I’d do a CD cover
design for the Cystic Fibrosis Foundation, so I decided “Sure,
I’ll do that,” so I donated all my time and it came
out really cool, and it helped them raise money and all
that. And it was the first time I ever bothered submitting anything
to Communication Arts and it got into their Illustration
Annual. So that was really cool.
Q: What’s the strangest project you’ve ever
worked on?
A: I worked with a psychologist this year that
wanted to start a philanthropy that provided funeral flowers for
families that couldn’t afford them. I had the hardest time
getting her to settle on anything because she would psychoanalyze everything.
I would give her my professional opinion on, say, the color, and
she would try to decipher what was really on my mind (laugh).
Q: You’re lucky she didn’t take your therapy
off her bill.
A: No kidding.
Q: So what are your other passions? How do you recharge your
creative energies?
A: A friend and I are working on a self-promo
project that’s serving that purpose as well. And the
more we get into it the more we’re seeing the potential as
a product in and of itself.
Black and white photography. Also, I’m
a baseball nut so I’ve got tickets for the local minor
league team.
Q: Who are your influences?
A: An art director from the 50s named Jim
Flora, the guy was just amazing. About three years ago
I stumbled across a Website that had a bunch of his work on it and
it hit me like a lightning bolt that “that’s why I draw
things that way.” My parents owned all those old LPs that
had his artwork on them. Also, all the artists from Mad magazine.
I used to sneak them into the house since my mom hated them.
Q: Where do you see graphic design going in the next five
years?
A: They’ve been saying that as a result of
the digital revolution that print design will soon be null and void.
I just don’t see that. My hope is that Web design becomes as
easy from a technological standpoint as making a simple brochure.
It’s like the Web started out this barbaric thing where it
was all code, and slowly its coming around in terms of applications making
it easier to forget about the code and focus on the design,
you know. I just hope it continues going in that direction because I
really, really hate code stuff.
Q: What achievement are you most proud of?
A: Probably when I got into CA.
Perhaps because they kind of snubbed their nose at digital
illustration. They’re very heavy handed with traditional
work. Also, I was a little disappointed that I didn’t get in
this year because I felt my submission was stronger this year than
last, and it had a more traditional look. I had used a lot of textures
that I shot with my digital camera to give it all a more organic
look. But, they didn’t go for it, I guess. Then again, they
have received a lot of scorn from the industry with respect
to their choices of what did appear in the publication this
year, which I feel is justified.
Q: Do you ever see yourself doing anything else?
A: (Laugh) Sometimes when the work gets
frustrating I joke about going into culinary school. No.
I can’t see myself doing anything else.
© 2003 Mike Buchheit
More "In the Spotlight" articles
from the archives:
Getting Down to Business
with Paul Howalt,
by Mike Buchheit
The Pen is Mightier as a Sword: Talking with Ralph
Steadman, by Mike Buchheit
Baseman's World: Interview
with Gary Baseman,
by Mike Buchheit
Nigel Holmes: Simplifying the Complex, by Mike Buchheit
Just Making Art: An Interview with
Artist/Illustrator Joe Sorren,
by Mike Buchheit
Wit's All in a Day's
Work — Talking Shop with Von Glitschka,
by Mike Buchheit
Doodling in the Margins:
A Day in the Life of Editorial Cartoonist Gary
Markstein, by Mike Buchheit
Pressing Business: A
Conversation with Letterpress Guru Bruce Licher,
by Mike Buchheit
Mike
Buchheit is a writer, photographer, conservationist, and
avid outdoorsman living in Grand Canyon National Park. His
freelance articles and Southwest images highlight the transformative
quality of wild places, and the aesthetic beauty and social
importance of the arts. When not directing one of the country's
leading outdoor education programs, Mike enjoys discovering
what makes some of the design world's most creative minds tick.
You can view and purchase Mike Buchheit's Grand Canyon photography at: www.GrandCanyonPrints.com
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