
igel Holmes creates graphics, illustrations
and animations that try to explain things. He is principal of Explanation
Graphics, a graphic design firm located just outside of New York
City. His projects include advertising, books, charts and diagrams,
corporate identity, logos, branding, and Web sites.
Mike: I see that you refer to yourself as an information architect?
Nigel: That’s a
word that Richard Wurman coined. He used that word
because he doesn’t like to use “design.” He
feels that design is about the surface of things, and it certainly
can be. I like to think of myself as a graphic designer. If
pressed for specialization my company’s
actually called Explanation
Graphics. What I try to do is
to explain things to people, and for people,
and sometimes to companies about themselves. Taking some complex
procedure, or event, or set of numbers, and making it understandable
for people that haven’t got a clue about it in the first
place.
M: In many ways you’ve set the standard in the
field of explanation graphics. What led you into this specialty
end of the design business in the first place?
N: Well, I’ve always been in this end
of graphic design. In England as a student I studied
illustration, and I got a job almost in the first year
that I was in college, a summer job at the London Sunday
Times. I met a guy there who told me he didn’t
think I was a very good illustrator, but that I had a knack
for explaining things to people. And actually things
really haven’t changed much since then. I like illustration,
however I’m not the kind of person who just does what
might appear to be very straightforward graphics, I’m
interested in pictures of information. So whether they’re
numbers or how to make paper or how a laser works, I’m
interested in the picture that tells that story. But
also the relationship between the number of words that you use
and the pictures. And which bits are better said in
pictures, and which are better said in words, and how
concisely you can do both of those things. I’m very interested
in writing as well as illustrating and designing. Some of the
first freelance jobs I got while I was going to the Royal College
of Art in England were explanations. The very first one was about
the Queen and her household at Buckingham Palace. What
happens when she presses a bell in the afternoon and so forth
(laugh).
M: Did you research the piece with a visit to the palace?
N: No, the magazine I was working for was
actually approached by a butler who had been fired from
the palace and wanted to spill the beans. I mean, nothing
ever changes, this was ‘64 and it’s exactly
the same today. Somebody does something like stealing a jam
pot, and they get fired, and manage to wait the requisite number
of years they’ve agreed not to say anything, and then
they come out and say, “Well, this is how it was.” There
was nothing sensational in what we did, it was just
very interesting “behind the scenes” stuff.
M: When you tackle a project like that, as I’m
sure you’ve done hundreds of times over the years, what’s
the key? Is it the upfront research or perseverance or...?
N: Absolutely, it’s the research. You
can’t make anything up. It’s like comedians
saying, “I can’t make this stuff up—the truth
is even funnier.” The “real facts” are
what everything I do is based upon. There’s so little
fantasy or imagination with what I do. There might be imagination
in how I present the information, but not the information itself.
In that respect I’m completely different from
an illustrator who is actually using his or her own imagination
or fantasy to conjure up things that can give people
an idea. But the research is key. I really learned the importance
of this while working at Time [magazine].
It’s a publication that’s looked at by four million
people every week. I can’t tell you how many people
write and say, “I gotcha! This is wrong.” As
a result, the map and chart department, of which I was the head,
had two full-time researchers who did nothing but research the
maps and charts. There might only be three or four [charts or
maps] in the magazine that week but they spent their whole time
checking and re-checking the facts and calling people.
M: Do you find yourself more stimulated by familiar
subjects or those foreign to you?
N: Actually both. I mean,
I know a bit about a lot of things. I’m absolutely
a journalist in the sense that as soon as I’ve done the
job I forget all the information immediately (laugh). People
will say to me, “You’ve just done an illustration
about this, what’s the answer?” And I’ll say, “I
don’t know?” And I’ll go and look at the illustration.
One thing I’m particularly enjoying at the moment
is a series of illustrations for Attaché Magazine,
which is US Air’s in-flight magazine. A writer named Jim
Collins and I do a “How Does It Work” column.
We’ve been doing this for just over six years now, so
we’ve done something on the order of seventy-five of these
things. They range enormously from how to make maple
syrup to how a vacuum cleaner works to what
is the Aurora Borealis or how mosquitoes bite or how
the baseball draft works. I mean, absolutely across-the-board
everything: nature; medicine; science. The ones I like most
among them are those I know nothing about. It’s
the perfect job. I’m dreading the day they say, “You’re
too old, you’ve been doing this too long.”
M: Did you play with puzzles as a child?
N: No, I hate puzzles.
M: That surprises me as you seem intrigued by how things
work?
N: For all the numerical charts I’ve
done I still ask my wife how to do a percentage (laugh). My
mind just doesn’t work in certain ways, and
numbers are one of them. I hate to admit that. A lot of the
projects I’ve done are about numbers, explaining numbers.
I just have to understand it the split second before I write
it down and then I can thankfully forget it all (laugh).
M: But yours is a craft in which you’ve got to
draw from the right and left sides of the brain, is it not?
N: Yes, that’s very true.
A number of people have said that. Well, I’m a
Gemini as well, so I’m kind of split
down the middle anyway.
M: Could you give me a timeline that summarizes your
career?
N: My professional life has
come in three stages. The first was in
England where I had my own company,
including a number of employees. This was in the late
60s early 70s, and there wasn’t a great deal
of work, or a least I couldn’t find it, and so this assistant
I had, well, I was getting work just so he had something to
do (laugh). Which was silly. And then a big job would come along
and the client would say, “Well, we want you to do the
job. We don’t want your assistant to do it.” Then
my assistant would sit there twiddling his thumbs.
In the second stage when I came to America,
all the business was taken care of and I could just concentrate
on the work. Of course I had assistance automatically. But after
sixteen years at Time I kind of got burned out.
They promoted me. But they promoted me out of really doing the
work that they hired me to do. I was granted a six-month
sabbatical and after about eighteen hours I
knew I wasn’t going back (laugh). No, really,
it was about two weeks. They were very decent about it. There
was someone really nice there at the time named Henry Muller,
my editor then. He was a good man and said, “You’ve
done enough work here that we think you deserve this.” He
let me have the sabbatical, which gave me the time to put
my foot into the world of being a completely independent freelancer.
And I found that the work came quite easily.
So the third stage of my career was being
by myself. But I didn’t want to repeat
the mistakes of the first stage, which was to hire
somebody and then spend all my time finding work for them
to do.
M: Which scenario of the three do you prefer?
N: This one. I mean, I think I did some good
work at Time and I did some very good work at the Radio
Times. I can’t deny that. I’m happy to be on
my own now. And having been out of the corporate world
for ten years, I just couldn’t go back. Especially
hearing the stories of what it’s like in the corporate
world now—the nervousness all
about, and the brutality with which they get
rid of people.
M: How have computers changed your craft over the years?
N: They haven’t changed the
craft. They’ve changed the speed. And to a
certain extent they’ve extended my working life by coming
along just about the time that my eyes couldn’t do the
things they used to do in terms of accuracy. I mean,
when I first arrived at Time we didn’t use
computers. In 1967 the Mac hadn’t even
been invented. Nobody used computers; it was all done
by hand. I remember seeing the work of some of the
older folks there in the maps department and, you
know, they were getting on. They were probably the age that
I am now, and their work was just a little less crisp
than the younger people in the department. After
they’d gone home we’d clean up their work a little
bit. Now, if they’d had a computer they could
have enlarged whatever they were doing on the screen and seen
that a line wasn’t quite meeting up with another line
and such. I can do that now. Without this I couldn’t
do the caliber of work that I did when I first arrived at Time. In
general, however, I feel quite strongly that computers have
done a terrible disservice to illustration.
M: I find that interesting, and in my discussions with
other artists, a bit of a minority viewpoint. Could you elaborate?
N: I hold to the old-fashioned idea that drawing—old-fashioned
drawing from looking at something—is
an important way to communicate. And if you can’t
draw, no amount of computer trickery is going to hide that.
And too many illustrators I see—and
I know how they do it, because I’ve done this myself—rely
on a stylization that you can get on computer that you could
never get out of your own hand. There’s nothing
wrong with that, except that I believe you should know the
craft in the first place and not rely on a machine
to suggest something to you. That’s basically
what a computer is doing; it’s saying, “Hey, why
don’t you draw it this way? And here’s a tool
that will help you draw it this way.” As a result, when
computers first came onto the scene everyone’s drawings
began to look the same. Eventually it kind of settled down,
and those people that could draw in the first place began
to use the computers intelligently. But the best illustrators
today, I think, are very wary of computers. They use them,
but you wouldn’t know it by looking at their work. They
use the computer in a very interesting way. To do things they
can’t do themselves. But their own work is their own
work. I don’t think you should set yourself
up at your computer and say, “Give me a style.” The
computer will do that. It’ll show you something and
you’ll say, “That looks cool, I’ll use that?” But
you’re not the one making the decision. You’re
signing onto something you’ve simply stumbled across.
 |
| Above:
Detail of "How to Make a Whiskey Sour" by Nigel
Holmes. View
slideshow. |
M: Has the diminishing attention span of the average
reader in the computer age caused you to alter your approach?
N: I agree that attention spans have
diminished. But I don’t think it’s
the computer that has done this, rather the TV. I
just think the TV has ruined everybody. This probably has
nothing to do with graphic design, but the TV, and
the advertising on TV, have made America fat.
M: Knowing that your audience may be more impatient
these days, do you find that your approach is different?
N: I don’t think so. I just had to look
through some work from my whole career for an article that’s
being written about me, and I went back all the way to the project
we discussed earlier on Buckingham Palace, and I don’t
think I work any differently in terms of the amount of information
I’m giving people. So it’s not less or
shorter or in smaller bites. Maybe I’ve always done it
that way, so perhaps therein lies the answer.
M: You’re a prolific author, at least on the
topic of information design. Do you see yourself as a designer
that writes or a writer that designs?
N: Initially I was definitely a designer who
wrote. The first three books I wrote were during
my career with Time. That was another reason to be
grateful to them because they were very kind about giving me
the time to pursue this. Of course, they saw it as a feather
in their cap as well. The subject matter was showing readers
actually how to do it—making charts and symbols and such.
Also, I had some really good editors to work with who kind of
steered me through that, so I didn’t really think of it
as writing. But since then I’ve done a lot more writing.
Now, I feel like I’m somewhere in the middle. I’m
not a writer who designs. No. I’m still a designer
first and foremost. But writing is becoming
more important. And it’s inevitably in every
bit I do. And that’s a frequent struggle to make people
understand on magazines if they don’t know me. I
ask for a certain amount of freedom to write the words that
are going to accompany whatever the graphic is. Not
the article, but the words that go with the graphic, so that
I can bind the two together and decide which bits I can draw
more efficiently and which bits I can write more efficiently.
And over the years I think I’ve become better at deciding
which to use, and of course, spelling in this peculiar American
way (laugh).
M: Do you do any self-promotion at this stage in your
career?
N: I don’t do any normal self-promotion in
terms of taking out ads, placing ads in illustration annuals,
or sending mailings outs. However, every one
or two years I’ll print something in booklet form
which is perhaps the text of a lecture I’ve given with
a version of the slides that I’ve shown. For example,
last year I had to write a piece for a Dutch magazine on the
making of pictorial symbols, so I took the text, rewrote it,
and produced a sixteen page booklet with illustrations. I sent
them out to a few key people with whom I’d already worked.
One of them called back and said, “You know, I
wouldn’t have thought of you for this project had you
not sent me that book.” And that’s a project
that will, at the very least, pay for the booklet. I usually
get a few thousand printed and they hang around
for about two or three years. I also give them out at
lectures. Also, I just started a relationship
with an agent. I’ve never had a relationship
with an agent before. And I didn’t like agents
when I worked at Time because they
prevented we art directors from having a proper dialogue with
the illustrators. We didn’t have any time to
deal with them, we just wanted to call the artist and ask, “Can
you do this job for us? I’ve got to know now, because
if you can’t, I’ve got to find somebody else because
I need it tomorrow.” So I never had an agent until I met
Caroline Herter at the Stanford Professional Publishing Course.
She’s a book agent who attended a couple of my lectures
and kept saying, “You know, we’ve got to do something
together.” After about two or three years of suggesting
this I gave her a few ideas for books.
M: Tell me about your lectures?
N: That started soon after coming to America.
I got lots of requests simply because of my relationship
with Time, and, quite frankly, I think
people liked the accent (laugh). I’m always terribly
nervous before lectures, but I love doing them once I’ve
started. And I realized, having gone to a lot of different conferences,
that most speakers don’t prepare properly; art
speakers anyway. They just show their portfolio and
say, “Here’s a piece I did,” and then, “Here’s
another piece I did.” That’s really not a lecture
at all. I started to think a lot harder about the form
of a lecture, and how to make it fun. Some of the best
lectures I’ve done have ranged over a lot of subjects,
all based in art or photography or sculpture or design in some
way, but have also included music and live musicians.
My wife’s stepfather is a sound technician and he helped
me to record little snippets of music so that I could
form connections between music and graphic design.
It became as much an entertainment as a lecture.
M: With a little singing involved on your part I understand?
N: Not very good singing, but yes, a little
bit of singing. The effort was to basically let people have
a good time, relax, laugh if possible, and hopefully come away
remembering a few points.
M: Do you find yourself cueing in on signage in public
places?
N: I do actually, certainly when it
goes wrong (laugh). One of my more recent friends
is a man named Paul Mijksenaar who is the designer
of the signage at the New York City airports.
He calls it “wayfinding.” He has made me appreciate,
without knowing it, the difficult work that signage is. In
my work I’m responsible to no one but myself.
If it doesn’t work, someone will simply turn the page. But
if his signs don’t work someone could be late for a
plane. It’s much more responsible and with
that responsibility comes many more committees and architects—architects
who might have the upper hand in the design of a building
and the interior design and have mandated that, for example,
no signs could be lower than seven feet from the ceiling. These
are rules Paul has to abide by quite apart from the design
of the sign in question.
M: Who were some of your influences?
N: There have been two or three important
mentors in my life. The first was this guy who I
went to work with while I was still at college, an art director
named Bryan Haynes. In 1964 he was
breaking down the walls between people who write, people who
do layout, and people who draw in magazines. And
it's still the same today, nothing has changed. People are
in little boxes. The art department is the art department,
and the editorial or writing department is the editorial department,
and neither talks to each other. My second mentor was a man
named David Driver who I did a lot of work
with in England for a magazine called the Radio Times.
And then the third and most important mentor was the guy who
hired me to work for Time, Walter Bernard.
He is a terrific person and is still a great friend. He
was a true champion of what I was doing. I had walked
into his office in New York after writing him a fan
letter from England, and he gave me a job to
do on the spot because he wanted someone to do information
graphics and he couldn’t find anyone. I realized right
there that any number of people who I knew and worked with
in England could have come to America and done the same thing
as me—I was just very lucky to be the one. We got on
very well and he would push me to do more illustrated things
and better things and he gave me large spaces to fill when
the magazine moved into color. He would come with me to an
editor’s office if there was a particularly
confrontational illustration and he would
back me up. I regard myself as living a charmed life
because these men took me by the hand and said, “This
is the way to do it.” Everybody should have
a mentor, you know.
M: On that note, do you have any advice for the next
generation coming into design?
N: Find a mentor (laugh). You
have to be passionate in what you do. Look
at history, definitely. It’s all been
done before. Be passionate and willing to work really
hard. Do little things first. I mean, I was exactly at the right
point in my career when I went to Time, but I’d
been cutting my teeth for about ten years before that.
I knew lots of tricks. I knew how to make things come
out of the end of my pencil, so that I could just concentrate
on the information. I think that sometimes people think
that they can do that immediately. There will always
be some geniuses that can do things on the first try;
of course I’m not one of them. I’m
still learning.
© 2004 Mike
Buchheit
More "In the Spotlight" articles
from the archives:
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by Mike Buchheit
The Pen is Mightier as a Sword: Talking with Ralph
Steadman, by Mike Buchheit
Baseman's World: Interview
with Gary Baseman,
by Mike Buchheit
Nigel Holmes: Simplifying the Complex, by Mike Buchheit
Just Making Art: An Interview with
Artist/Illustrator Joe Sorren,
by Mike Buchheit
Wit's All in a Day's
Work — Talking Shop with Von Glitschka,
by Mike Buchheit
Doodling in the Margins:
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Markstein, by Mike Buchheit
Pressing Business: A
Conversation with Letterpress Guru Bruce Licher,
by Mike Buchheit
Mike
Buchheit is a writer, photographer, conservationist, and
avid outdoorsman living in Grand Canyon National Park. His
freelance articles and Southwest images highlight the transformative
quality of wild places, and the aesthetic beauty and social
importance of the arts. When not directing one of the country's
leading outdoor education programs, Mike enjoys discovering
what makes some of the design world's most creative minds tick.
You can view and purchase Mike Buchheit's Grand Canyon photography at: www.GrandCanyonPrints.com |