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| Above: Self-portrait.
Artwork by Ralph Steadman. |
n
hour talking with artist Ralph
Steadman can best be described as “a journey of
a thousand miles.” Whether he’s humbly dissecting
his formidable craft, reminiscing about his “Gonzo” days of
fear and loathing with Hunter S. Thompson, or weighing
in on politics, religion, technology, or fine wine—this eclectic
Brit brings his seven decades of wit and wisdom to every topic
he explores. I caught him by phone recently, between projects
at his home in Kent.
Mike: Like few artists I’ve seen, your art really speaks
for itself. How would you describe your craft to someone unfamiliar
with your body of work?
Ralph: It’s
like a shortcut to the essence of what I’m
trying to say. The shortcut being that I can’t be bothered
too much with fine detail. I have to go straight
for it and make my comments do damage, if you know
what I mean. That might sound awful, saying I want to damage something.
An example would be in the making of strong visual comments
about social issues. It’s a kind of violence. And
the only way to do violence in my experience is you have to be violent
in the drawing. You have to use your pen like a sword,
like a knife, and cut and slash and burn (laugh). I
have been known to burn things. I’ve used flame on
a picture to burn a part of it to make it do what I wanted to do with
it. I mean, not the whole damn thing (laugh), but I’ve done
that too, by mistake. Speaking of fire, I just illustrated
Ray Bradbury’s Fahrenheit 451, not Michael Moore’s
Fahrenheit 911, though I think his was a backhanded compliment to
Ray Bradbury actually. It’s the same kind of protest as Ray’s
for the burning of books, though Michael Moore’s against stupid
white men isn’t he?
M: Indeed. Your editorial cartoons convey strong feelings
towards the current state of global affairs. Does a project like
your collaboration with Mr. Bradbury help you blow off some steam?
R: Yes, but I can’t really satisfy the kind
of frustration you must be feeling right now as well about the tragedy
in Chechnya last week. That must rank as one of the most
unspeakable acts of evil one can imagine. What kind of cause can you
believe in that says it’s okay to shoot that little girl running
across the playground? What kind of ideal would you have to justify
that? I don’t get it. And they claim they show their
strength by killing. I say you show your weakness
by killing. I wrote a piece on my Web site about it called, "So...
3000 B.C. and Beyond...".
M: I enjoyed that piece, as well as the other editorials
on your site. However, I really found myself drawn to your illustrations.
They have always struck me as almost magically spontaneous. How
did you develop your style?
R: I never took up drawing until my nineteenth
year. I tried everything else first. I was an aircraft
engineer. That’s where my straight lines and circles
come from. So that might explain to some people why I use straight
lines, and why I use circles, and why my drawings can resemble
a plan, and then there’s freedom, and wildness. The
combination is what creates a tension, you know. The tightness.
I learned to draw by going to life classes for seven years, and
practicing, and just learning how to draw. You have to develop
that coordination between the hand, eye, and the mind.
Those three form a triangle. The hand and the eye need to be coordinated
through the digesting mechanism of the brain, or the mind. And I
worry about the young today not learning to draw. I think
they feel they can do it a lot quicker through Photoshop.
M: So you see a bit of a devil in the computerization of
drawing?
R: I think [the computer] is a wonderful tool. I
can get things done quickly. I can’t draw in a computer,
it just doesn’t work. But I can draw out of it, put it into
the computer, then work more on it. You know, lay in a few colors
or whatever. That’s fun. It’s a great tool, but
it’s not the answer to it all. You don’t think, “Good,
I don’t have to draw anymore. I can just draw that in here and
drag that over there and put this together with that and I got myself
a picture.” And the whole line thing. I can’t
control a pen line on a computer. It’s too
bloody fast. In a way it’s uncontrollably fast, it’s
just silly. And [a computer generated line] is not really
a “feeling” line. I think a line is either
alive or dead. A lot of people do pencil first and then go
over the pencil with a pen to make the finished picture, and it dies
because you haven’t experienced it at the moment, you’re
just going over secondhand material. You’ve got to do
it straight on with the pen. You’ve got to commit
yourself to it straight away.
M: Do you make use of preliminary sketches?
R: I try to use the barest of scribbles of
what it might be. People ask, “Well can
you send us a rough?” And I say, “Well
I can’t send you a rough because if I do a rough, that’s
the picture.” Or, “That’s not the picture and never
will it be, that’s the rough. And you might
prefer the bloody rough (laugh)!” You’re wasting
your time, and your energy by the way. So that seems to me to be an
unnecessary aspect of it. You have to get your work well enough
known so [the client] knows what to expect. Otherwise, don’t
ask. They know they’ll get something.
M: How would you describe your brushwork?
R: When people ask me for a little sketch [for a
charitable cause] I usually whack a sheet of paper on the board, let
it dry, and then add a bird’s beak, couple of eyes, legs, wings,
or turn it into a prairie dog, you know (laugh). Whatever
it suggests, that’s what I draw. It’s
amazing when you hit a piece of paper with a lovely ink-soaked paintbrush
and it whacks all over the place. It's part of that
thing I talked about earlier, the damage, the violence. And
the violence expresses something in a certain direction when you go “thwop”,
let it dry, and then turn it into something that people accept as
artistic license. They may not think it looks like whatever it is
[supposed to portray], but it is a semblance of something. And I’d
like people to accept it on that basis, you know. As
just a creative outburst.
M: Have you had much trouble with people trying to mimic
your style?
R: There have been a few. I see my terrible
lettering has been made into a font (laugh). Check it out
when you get a chance.
M: Do you see your art as a creative outlet, a livelihood,
or a weapon?
R: All that. Well of course, it’s
been a livelihood for all my life. I tried nearly everything else
first. I tried to be an aircraft engineer, a manager at Woolworths,
a rat catcher, I worked on motorbikes at the fairground. Then I
saw this advert that read, “You Too Can Learn to Draw & Earn
Pounds.” It was a press art school course.
I took that while I did my military service and that’s ultimately
what kept me off the streets I guess.
M: Well they sure delivered on their promise in your case.
R: Well, in a way they did. I mean, I did my two
years in the military buggerin’ about, I was in radar. This
press arts course had twelve lessons on how to draw;
each was a month in duration. So after a dozen lessons the implication
was that you could draw (laugh). And another five pounds would
get you six more lessons on how to be a cartoonist. What
it did was to get me interested; it was a kind of reason for
trying to be an artist.
M: I’m assuming you completed the course.
R: Yes, and I sent a few cartoons off before I came
out of the Royal Air Force, and I got a call to go to London to have
an interview with a large newspaper group. They said, “Would
you like a job when you come out?” And I said, “What do
I do?” “You do drawings for our [northern England]
papers.” And I said, “Yeah, I’ll
do that.” So for three years I was a working artist,
the only regular job I ever had (laugh). Then I was made redundant because
the paper was bought up, and the only job I was offered was
to be a black and white artist doing crossword puzzles—painting
the little squares and so forth. So I left and
found an agent on Fleet Street in London and became a working
cartoonist.
M: Your collaborations with Hunter S. Thompson certainly
proved to be a seminal event in your career— at least on this
side of the Pond. How did this relationship unfold?
R: I had been in the States for a few weeks looking
for work and I was contacted by Scanlons, a real
radical magazine against Nixon, which eventually got them on his blacklist.
Someone in England had found my collective work which was called, Still
Life with Raspberry (fart noise, laugh). It was all my 60s work
in one book. They said, “Would you like to go to Kentucky
with this ex-Hells Angel, who just shaved his head, named
Hunter S. Thompson—who wants to go back and
find the evil, decadent people he knew growing up? He doesn’t
want a photographer. We looked at your book and it has lots
of ugly faces in it so we thought you might be the right guy.” So
I met Hunter and we made the trip, and he really
couldn’t write the piece. He was suffering from writer’s
block, but he did take loads of notes down. And
the piece became just that—exactly what happened to
us. That’s what we called the “new journalism” that
Tom Wolfe wrote about; the first “gonzo” piece. Our
next project was in Rhode Island where we got in the way of the America’s
Cup yacht race. We had a rock band on board. We were
like a pirate ship getting in between the racers trying to
get to the finish line. There were so many delays it started to get
boring. It was horrible. I got seasick. Hunter was
taking pills, so by the end I asked, “What are those
pills?” “They’re just psilocybin, Ralph. Hallucinogenics. I
don’t know if you need them though if you’re just seasick.” “I
have to try something,” I said. I’d never had
a drug before or since. It completely scoured my
mind.
M: Did you forget about your seasickness?
R: Oh, I forgot all about that. I was seeing
all kinds of things—snarly red-eyed dogs and such.
When I went back to New York, Hunter must have gone ahead and said, “I
think you’ve got a basket case on your hands. He doesn’t
know where he is. I think somebody better meet him at the airport.” And
of course, nobody was there. A friend sent a cab for me. When
I got to the doctor I was apparently purple, palpitating, and in
a hell of a state.
M: Were you still hallucinating when you got to New York?
A: I was coming down, but Hunter said I had been up for ninety hours
straight (laugh)!
M: Speaking of projects with Hunter, having been one of the
artists to immortalize Las Vegas with Fear and Loathing,
how do you feel about the town today? Have you been back?
R: I love it. For a lot of reasons,
I think it’s a fantastic place. My daughter got married there
the year before last. Though I’m sorry they’re turning
it into a sex-oriented place and not as much for everybody, you know.
When I first went there in the 70s the streets just went out to the
end of town and ended in sand. It was still all very primitive in
a lot of ways. Hunter’s book is rather dated now. I mean it
has all been so built up. They could ruin it completely if they’re
not careful.
M: Getting back to your craft, do you see any contemporary
artists or movements you find particularly worthwhile?
R: No (laugh). I’m inspired by Goya,
Picasso, Du Champ, and all the surrealists. Andre
Gide the writer. All those kind of weird things, I love
all that stuff. That’s what inspires me. But I’m not
really inspired by other cartoonists.
M: You work in many mediums. Would you describe yourself
in a word as a cartoonist?
R: Well, part of me is a cartoonist. But
you see I think all art in a way is cartoon because it's just a
way of looking, isn’t it. It’s a way
of responding to what you’re looking at. The information
you’re getting, you respond to it this way—it’s
not academically accurate because that’s
not important. The most important thing is how you’re
expressing what you’re looking at. And also, what you are
drawing would not exist were you not looking at that thing you were
drawing. You can dream something up, but it wouldn’t be that
specific thing if you were looking at a tree, and you were going
to try to draw the tree. How you draw that tree would not exist
were you not looking at it, no matter how inaccurately you draw
it. It still has a semblance of a tree. It can’t be the
tree, because no matter how accurately you draw it its still
only a drawing. I mean, Picasso was a cartoonist.
He took the line everywhere. That was a kind of a cartoon expression.
He did a series of etchings in the late 60s, when he was an old
man, and they were called Suite 347 because there were 347 of them—all
done in a five month period during 1967. He was like a sponge. Whatever
he drew it just came from whatever he was looking at, which at the
time included television and Errol Flynn movies and such. It’s
like a vacuum cleaner, drawing it in and out it cometh, spilling
out another way. And I guess that’s what one does
as much as one can. But there are only so many hours in the day,
so you never can catch everything. So you just do what you can do
(laugh).
M: You probably saw this closer coming, but what advice would
you give to the next generation?
R: Learn to draw again. Get yourself
familiar with the world you live in. No matter how electronic
you become you’re going to need the world itself. I
think this is most important. In fact, [this familiarization] informs
electronics in a way. Just as much as electronics are convenient,
so the world around you is informative. That’s my only
sadness about kids, they seem to be looking for the easy way, you
know. It’s not easy. Never was. Never a picnic. And
it never gets any easier, that’s the point. It pisses me off
a bit (laugh).
M: Life or the creative process?
R: The creative process. Though there
are no mistakes in art. A mistake is an opportunity to
do something else. It suggests something else. You’ll
think, “Oh fuck, it’s a mistake.... No, wait a minute,
there’s something good in here." It can’t be a
mistake. And who knows when you’re finished. I
think you’re usually finished when you’ve lost interest.
M: Is that your personal signal that a project is complete?
R: Yes. You’ve done it. You’ve
said what you will. And then you’re on to the next thing.
© 2004 Mike
Buchheit
More "In the Spotlight" articles
from the archives:
Getting Down to Business
with Paul Howalt,
by Mike Buchheit
The Pen is Mightier as a Sword: Talking with Ralph
Steadman, by Mike Buchheit
Baseman's World: Interview
with Gary Baseman,
by Mike Buchheit
Nigel Holmes: Simplifying the Complex, by Mike Buchheit
Just Making Art: An Interview with
Artist/Illustrator Joe Sorren,
by Mike Buchheit
Wit's All in a Day's
Work — Talking Shop with Von Glitschka,
by Mike Buchheit
Doodling in the Margins:
A Day in the Life of Editorial Cartoonist Gary
Markstein, by Mike Buchheit
Pressing Business: A
Conversation with Letterpress Guru Bruce Licher,
by Mike Buchheit
Mike
Buchheit is a writer, photographer, conservationist, and
avid outdoorsman living in Grand Canyon National Park. His
freelance articles and Southwest images highlight the transformative
quality of wild places, and the aesthetic beauty and social
importance of the arts. When not directing one of the country's
leading outdoor education programs, Mike enjoys discovering
what makes some of the design world's most creative minds tick.
You can view and purchase Mike Buchheit's Grand Canyon photography at: www.GrandCanyonPrints.com |