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a fellow Midwesterner, now living in Arizona, I’m very curious
about how you landed in the Grand Canyon State.
Paul: I was born in the Twin Cities and
eventually moved to the little town of New Ulm, Minnesota,
where you were odd if German wasn’t your first language, and
you didn’t live for polka and beer. Everyone owned their own
pair of lederhosen and weren’t ashamed to wear them. I
went to high school in Minneapolis. That’s where
I got my first taste of design, though my parents response
was, “Son, you know you can’t make any money
doing that.” One thing led to another and I wound
up in design school at Arizona State University.
Mike: In
the words of Horace Greeley, “Go West, young man!”
P: And then back again. After graduating
I moved to Minneapolis for the whole art scene and design
aesthetic that was emerging there. Of course, I forgot about the
winters, the shoveling, the thawing of your door locks, and the
moisture in your eyeballs freezing over. Charles Anderson
at CSA, my number one choice of firms, reviewed
my portfolio and hired me the next day despite
my having no real-world experience. I spent about two
years there working on some fun projects including turning out
about forty logos for Turner Classic Movies.
Then one day my wife, a native Arizonan who hates the
cold, got locked outside our apartment looking for a
white aspirin she had dropped in the snow, sobbing the whole time.
I knew my days in Minnesota were numbered.
M: So the weather chased you back to Phoenix?
P: You could say that. I immediately went
into business on my own on a wing and a prayer. I got
lucky right away and landed a few big clients including
a tech firm that was living on the promise of the Internet
and all the riches that were supposed to follow. I got
in at a really good time, though I didn’t
expect the whole internet bubble to pop so quickly. I
moved into an office space in Tempe and hired a few other designers
and an account executive and positioned myself as a boutique
design firm working for larger ad agencies that were
looking to expand the minds of their clients.
A couple years later I was approached by Cabell Harris
President of Work, Inc. in Virginia; he’s one of
the few agency people who really appreciates good work.
And he tries to sell it, which is even better you know. He
absorbed my company under the name Work Design. As design
director, I assembled creative teams for specific projects, which
means I did all the work myself. Ha ha. A year later, he wound
up firing everyone but his receptionist. I was left high
and dry. Since I couldn’t continue with my recent
clients due to a “non-compete clause”, and most of
my old clients were using other designers at that point, I
took the opportunity to redirect my career to include illustration.
Prior to that I felt I was losing my own voice in my work — too
many clients dictating to me their style wishes. Trading your
creative freedom for larger design fees can feel like
slow death to anyone in the visual fields, you know?
You get itchy. And you need to do something that expresses yourself.
M: So it was through illustration that
you rediscovered your voice?
P: Absolutely. About that time a Toronto-based
illustration rep agency named Three in a Box approached
me. They had an artist on sabbatical,
an artist with a very specific style, a style that resembled some
work that I had been doing at the time. They asked if I
could help fill the gap created by his absence, as some
of their clients were demanding his style. He came back after a
year, but by then I had cranked out some really great stuff that
clients were pretty happy with. I still continue
to market myself as a designer, but I’m to
the point where I almost can’t recall the last straight
design job I’ve had.
M: Can you describe your style?
P: At first it tended to be very linear, very
spaghetti looking. Now it’s more “graphic and
whimsical”, though I hate to describe in
those terms because I’m instantly put into
the “disposeable art” box. You know, some people
peg Shag [Josh
Agle] as whimsical as well, but I think anyone who creates reveres
him as a fine artist. His work is amazing. I
am very jealous of his talent and business sense. I’m
not sure why some people think that if art puts a smile
on your face that it’s “less-than”. Of
course there are others, like Tim
Biskup and the late Jim Flora, who
I respect tremendously for what they can pull off with a paintbrush
and a great sense for whimsical characters and composition. Some
people look at their work and immediately dismiss
it as Saturday morning cartoon stuff where I see
masterpieces.
M: Where do you find your inspiration for
your illustrations?
P: Inspiration for any style that I have probably
comes from watching too many cartoons in my youth.
My favorite gift that I received this year was a three DVD set of
The World of Sid and Marty Krofft. Sigmund, Wonderbug, Sleestacks,
Bugaloos, Lidsville; it just doesn’t get much better than
that for me.
M: Can you describe your process of coming
up with concepts for your design and illustrations?
P: With design, you try to be responsible and
do the right thing. You do what your professors taught you
to do. You’re conceptual. You do all the explaining. You
say to the client, “This color palette is chosen because of
this, that typestyle is chosen because of that, the logo is conceptual,
see the combination of imagery, and da da da da da da da.” But many
times they don’t bite off on it. Maybe it’s
because their wife’s cat’s dog’s best
friend is opposed to the color purple. Or they were abused
as a child, locked in their closet which had a red ceiling, so they
don’t like the color red in their corporate literature. So,
you know, you’re screwed.
M: Then what do you do?
P: You try to be responsible the first
time around, and maybe the next time you try
and do something a little more self-serving and hope
and pray it goes over. I figure at least that way you
can come away with a strong portfolio piece, even if
they fire your butt. If that fails I usually go
to Plan C, which consists of, “Well, we’re
getting nowhere, so tell me how you want me to do it, and I’ll
come by and pick up the big fat check."
That’s one thing I really enjoy about
illustration over design. I do a lot of editorial illustrating.
I’d say 70% of my illustration work is half or quarter page
illustrations for articles or editorial pieces. They’re
on such tight deadlines that I’ll do one
sketch and they’ll say, “Uh, make his eyes smaller
and go to final.” I enjoy that so much. They are obviously
coming to me because I have a certain style and approach in what
I do. They know what they’re going to get to a certain extent,
but then they’re kind of governed by the need to
go to press.
M: It seems paradoxical that an artist
would welcome tight deadlines?
P: It works for me. If you have all the
time in the world they’re going to overanalyze it to death.
I’m not into that. I think the most changes I’ve ever
made to an illustration sketch before going to final, I mean as
far as the sketch phase, has been maybe two and a half slight
alterations. Design projects can go around and around and
might drag the project out to more than a year. A logo job could
stretch to six months where you originally only budgeted for one.
M: Do you do your illustration and design work
exclusively on computer?
P: Yeah. I would enjoy working
both ways, but the computer is faster at what I
want to accomplish. If the project calls for a style that’s
more “grungy” and traditionally comped up, then I would
gladly go back into that mode. I’ve done a lot of it. I
did a lot of work in the late 90s for Urban Outfitters that
way, back in the days when they were doing an oversized zine called Slant. All
the work I did for that was traditional mechanical work. Though
anymore, I don’t see how traditional illustrators who work
in paint, pastels, scratchboard, et cetera can do it. I
know the speed to which I need to make changes to maintain my viability
as an illustrator, to make deadlines and so forth. If you came to
a traditional illustrator and said, “No, I want his face to
be turned the other way”, they’d have to go back, crack
open their paints, and try to go over it carefully. That’s
tough stuff. I honestly don’t know how they do it. It’s
a mystery to me.
M: Who has been your favorite client?
P: Any client who doesn’t come back with a list of
fifty-two changes and who pays on time [laugh]. The client
I’ve had the most fun working with is Urban Outfitters.
They’re very visually oriented. They welcome
new approaches to their image. They do steer
brand image, but they are very open to new interpretations of
what that means. They understand the value of visual experience. There
are a lot of people you have to present to who
are just number crunchers. They work on the complete
opposite side of the brain, and unfortunately they only
care about how that thing you’re presenting to
them will translate into dollars. And that’s
fine, but they don’t really grasp the value of a
visual experience. They can’t grasp the value of
a consumer being blown away by a masterpiece of communicative
design or illustration, or how that can translate into to brand
sales down the road. Urban Outfitters not only understood
that, they embraced it, and they pushed it. Stuff that
didn’t always make immediate sense went over effortlessly
if it blew their hair back visually.
M: How do you get the word out about your
design services?
P: I use direct mail and put
my work in the bigger source books. I’m embarrassed
to say that I spam prospective clients, but I always
try to make it humorous and enjoyable so people aren’t completely
put off by it if they’re not really into my stuff. Yeah, I’m
a little shameless when it comes to that [laugh].
M: How about chasing awards as
a way of keeping your name out there?
P: I think it’s important,
and I think it’s essential to pick and choose which ones you’re
going to be a part of. It involves a lot of time and expense though.
M: What’s your most satisfying achievement on
that front?
P: Placing 101 logos of the 202 I submitted
in the first “Logo Lounge” book from Rockport. I
was kind of blown away when they sent
me the email telling me how many I had placed. I thought
it was a typo [laugh]. The book was on Amazon’s
best seller list for an incredibly long time and is in its zillionth
printing now.
M: You’ve been in Communication
Arts several times have you not?
P: Yes, but for my design. Not my illustrations.
M: Is that a goal of yours?
P: Yes, but I really don’t see it
happening. I mean, the last two Illustration
Annuals showed very little digital work and it seems
hopeless to anyone who doesn’t wield a brush. I have great
respect for anyone who works traditionally, but a conceptual
piece is a conceptual piece, you know, something that
communicates. Even the digital images that landed in the
last annual looked painterly. I’m thinking Kirsten
Ulve, Von
Glitschka, Rian
Hughes, Chip
Wass, Saiman
Chow, Chris Parks and Richard
Zielenkiewicz must not have entered [laugh].
M: I’ll finish where we started—in
the Heartland. What do you make of the fabled Midwest work
ethic?
P: I’m convinced that shoveling
snow on a regular basis will do more for a person’s character
than any other activity. Just look at designers
in big snow cities like Minneapolis, Chicago, and New
York – they’re incredibly refined and prolific!
M: Because they shovel snow?
P: That or it’s too cold to go outside, so they stay
in get more work done.
M: By that logic it’s amazing you
get anything done in a city with 330 days of sun a year.
P: Yeah, I guess it’s a good thing
I love what I do and have a very challenging mortgage [laugh].
© 2004 Mike
Buchheit
More "In the Spotlight" articles
from the archives:
Getting Down to Business
with Paul Howalt,
by Mike Buchheit
The Pen is Mightier as
a Sword: Talking with Ralph Steadman,
by Mike Buchheit
Baseman's World: Interview
with Gary Baseman,
by Mike Buchheit
Nigel Holmes: Simplifying the Complex, by Mike Buchheit
Just Making Art: An
Interview with Artist/Illustrator Joe Sorren,
by Mike Buchheit
Wit's All in a Day's
Work — Talking Shop with Von Glitschka,
by Mike Buchheit
Doodling in the Margins:
A Day in the Life of Editorial Cartoonist Gary
Markstein, by Mike Buchheit
Pressing Business: A
Conversation with Letterpress Guru Bruce
Licher, by Mike Buchheit
Mike
Buchheit is a writer, photographer, conservationist, and
avid outdoorsman living in Grand Canyon National Park. His
freelance articles and Southwest images highlight the transformative
quality of wild places, and the aesthetic beauty and social
importance of the arts. When not directing one of the country's
leading outdoor education programs, Mike enjoys discovering
what makes some of the design world's most creative minds tick.
You can view and purchase Mike Buchheit's Grand Canyon photography at: www.GrandCanyonPrints.com
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